REQUEST_SCRIPT_WITH_NAME_HASH(Hash scriptHash)
SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID
SCRIPT_THREAD_ITERATOR_RESET
SET_NO_LOADING_SCREEN(BOOL toggle)
SET_SCRIPT_AS_NO_LONGER_NEEDED(char* scriptName)
SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED(Hash scriptHash)
SHUTDOWN_LOADING_SCREEN
TERMINATE_THIS_THREAD
TERMINATE_THREAD(int threadId)
TRIGGER_SCRIPT_EVENT(int eventGroup, int* eventData, int eventDataSize, int playerBits)
_TRIGGER_SCRIPT_EVENT_2(int eventGroup, int* eventData, int eventDataSize, int playerBits)
0x0F6F1EBBC4E1D5E6(int scriptIndex, char* p1)
0x22E21FBCFC88C149(int scriptIndex, char* p1)
0x760910B49D2B98EA
0x829CD22E043A2577(Hash p0)
0x836B62713E0534CA
Namespace: SHAPETEST
GET_SHAPE_TEST_RESULT(int shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit)
GET_SHAPE_TEST_RESULT_INCLUDING_MATERIAL(int shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Hash* materialHash, Entity* entityHit)
RELEASE_SCRIPT_GUID_FROM_ENTITY(Entity entity)
START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8)
START_SHAPE_TEST_BOUND(Entity entity, int flags1, int flags2)
START_SHAPE_TEST_BOUNDING_BOX(Entity entity, int flags1, int flags2)
START_SHAPE_TEST_BOX(float x, float y, float z, float x1, float y1, float z1, float rotX, float rotY, float rotZ, int p9, int flags, Entity entity, int p12)
START_SHAPE_TEST_CAPSULE(float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, int p9)
START_SHAPE_TEST_LOS_PROBE(float x1, float y1, float z1, float x2, float y2, float z2, int traceFlags, Entity entity, int options)
_START_SHAPE_TEST_SURROUNDING_COORDS(Vector3* pVec1, Vector3* pVec2, int flag, Entity entity, int flag2)
START_SHAPE_TEST_SWEPT_SPHERE(float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, int p9)
Namespace: SOCIALCLUB
_IS_ROCKSTAR_MESSAGE_READY_FOR_SCRIPT
_ROCKSTAR_MESSAGE_GET_STRING
SC_EMAIL_MESSAGE_CLEAR_RECIP_LIST
SC_EMAIL_MESSAGE_PUSH_GAMER_TO_RECIP_LIST(int* networkHandle)
SC_GAMERDATA_GET_BOOL(char* name)
SC_GAMERDATA_GET_FLOAT(char* name, float* outValue)