FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: SCRIPTAPI set: clientGame: gta5editImprove

SET_SCRIPT_AS_NO_LONGER_NEEDED

0xC90D2DCACD56184C
0x6FCB7795
// SetScriptAsNoLongerNeeded
void SET_SCRIPT_AS_NO_LONGER_NEEDED(char* scriptName);
Privacy
•
Cookie Policy
•
Cookie Settings
BG_END_CONTEXT_HASH(Hash contextHash)
BG_START_CONTEXT(char* contextName)
BG_START_CONTEXT_HASH(Hash contextHash)
DOES_SCRIPT_EXIST(char* scriptName)
DOES_SCRIPT_WITH_NAME_HASH_EXIST(Hash scriptHash)
GET_EVENT_AT_INDEX(int eventGroup, int eventIndex)
GET_EVENT_DATA(int eventGroup, int eventIndex, int* eventData, int eventDataSize)
GET_EVENT_EXISTS(int eventGroup, int eventIndex)
GET_HASH_OF_THIS_SCRIPT_NAME()
GET_ID_OF_THIS_THREAD()
_GET_NAME_OF_THREAD(int threadId)
GET_NO_LOADING_SCREEN()
GET_NUMBER_OF_EVENTS(int eventGroup)
_GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH(Hash scriptHash)
GET_THIS_SCRIPT_NAME()
HAS_SCRIPT_LOADED(char* scriptName)
HAS_SCRIPT_WITH_NAME_HASH_LOADED(Hash scriptHash)
IS_THREAD_ACTIVE(int threadId)
_LOCK_LOADING_SCREEN_BUTTONS()
REQUEST_SCRIPT(char* scriptName)
REQUEST_SCRIPT_WITH_NAME_HASH(Hash scriptHash)
SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID()
SCRIPT_THREAD_ITERATOR_RESET()
SET_NO_LOADING_SCREEN(BOOL toggle)
SET_SCRIPT_AS_NO_LONGER_NEEDED(char* scriptName)
SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED(Hash scriptHash)
SHUTDOWN_LOADING_SCREEN()
TERMINATE_THIS_THREAD()
TERMINATE_THREAD(int threadId)
TRIGGER_SCRIPT_EVENT(int eventGroup, int* eventData, int eventDataSize, int playerBits)
_TRIGGER_SCRIPT_EVENT_2(int eventGroup, int* eventData, int eventDataSize, int playerBits)
0x0F6F1EBBC4E1D5E6(int scriptIndex, char* p1)
0x22E21FBCFC88C149(int scriptIndex, char* p1)
0x760910B49D2B98EA()
0x829CD22E043A2577(Hash p0)