FiveM Docs / Native Reference
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Namespace: SCRIPTAPI set: clientGame: gta5editImprove

REQUEST_SCRIPT

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// RequestScript
void REQUEST_SCRIPT(char* scriptName);
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Namespace: SCRIPT
BG_END_CONTEXT(char* contextName)
BG_END_CONTEXT_HASH(Hash contextHash)
BG_START_CONTEXT(char* contextName)
BG_START_CONTEXT_HASH(Hash contextHash)
DOES_SCRIPT_EXIST(char* scriptName)
DOES_SCRIPT_WITH_NAME_HASH_EXIST(Hash scriptHash)
GET_EVENT_AT_INDEX(int eventGroup, int eventIndex)
GET_EVENT_DATA(int eventGroup, int eventIndex, int* eventData, int eventDataSize)
GET_EVENT_EXISTS(int eventGroup, int eventIndex)
GET_HASH_OF_THIS_SCRIPT_NAME()
GET_ID_OF_THIS_THREAD()
_GET_NAME_OF_THREAD(int threadId)
GET_NO_LOADING_SCREEN()
GET_NUMBER_OF_EVENTS(int eventGroup)
_GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH(Hash scriptHash)
GET_THIS_SCRIPT_NAME()
HAS_SCRIPT_LOADED(char* scriptName)
HAS_SCRIPT_WITH_NAME_HASH_LOADED(Hash scriptHash)
IS_THREAD_ACTIVE(int threadId)
_LOCK_LOADING_SCREEN_BUTTONS()
REQUEST_SCRIPT(char* scriptName)
REQUEST_SCRIPT_WITH_NAME_HASH(Hash scriptHash)
SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID()
SCRIPT_THREAD_ITERATOR_RESET()
SET_NO_LOADING_SCREEN(BOOL toggle)
SET_SCRIPT_AS_NO_LONGER_NEEDED(char* scriptName)
SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED(Hash scriptHash)
SHUTDOWN_LOADING_SCREEN()
TERMINATE_THIS_THREAD()
TERMINATE_THREAD(int threadId)
TRIGGER_SCRIPT_EVENT(int eventGroup, int* eventData, int eventDataSize, int playerBits)