// DrawSpritePoly
void _DRAW_SPRITE_POLY(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha, char* textureDict, char* textureName, float u1, float v1, float w1, float u2, float v2, float w2, float u3, float v3, float w3);
Used for drawling Deadline trailing lights, see deadline.ytd
For UVW mapping (u,v,w parameters), reference your favourite internet resource for more details.