DRAW_POLY(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha)
DRAW_RECT(float x, float y, float width, float height, int r, int g, int b, int a)
DRAW_SCALEFORM_MOVIE(int scaleformHandle, float x, float y, float width, float height, int red, int green, int blue, int alpha, int unk)
DRAW_SCALEFORM_MOVIE_3D(int scaleform, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float p7, float sharpness, float p9, float scaleX, float scaleY, float scaleZ, Any p13)
DRAW_SCALEFORM_MOVIE_3D_SOLID(int scaleform, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float p7, float p8, float p9, float scaleX, float scaleY, float scaleZ, Any p13)
DRAW_SCALEFORM_MOVIE_FULLSCREEN(int scaleform, int red, int green, int blue, int alpha, int unk)
DRAW_SCALEFORM_MOVIE_FULLSCREEN_MASKED(int scaleform1, int scaleform2, int red, int green, int blue, int alpha)
_DRAW_SHOWROOM(char* p0, Ped ped, int p2, float posX, float posY, float posZ)
_DRAW_SPHERE(float x, float y, float z, float radius, int r, int g, int b, float opacity)
DRAW_SPOT_LIGHT(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int colorR, int colorG, int colorB, float distance, float brightness, float hardness, float radius, float falloff)
_DRAW_SPOT_LIGHT_WITH_SHADOW(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int colorR, int colorG, int colorB, float distance, float brightness, float roundness, float radius, float falloff, int shadowId)
DRAW_SPRITE(char* textureDict, char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha)
_DRAW_SPRITE_POLY_2(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float red1, float green1, float blue1, int alpha1, float red2, float green2, float blue2, int alpha2, float red3, float green3, float blue3, int alpha3, char* textureDict, char* textureName, float u1, float v1, float w1, float u2, float v2, float w2, float u3, float v3, float w3)
_DRAW_SPRITE_UV(char* textureDict, char* textureName, float x, float y, float width, float height, float u1, float v1, float u2, float v2, float heading, int red, int green, int blue, int alpha)
DRAW_TEXTURED_POLY(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha, char* textureDict, char* textureName, float u1, float v1, float w1, float u2, float v2, float w2, float u3, float v3, float w3)
DRAW_TV_CHANNEL(float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha)
ENABLE_ALIEN_BLOOD_VFX(BOOL toggle)
ENABLE_CLOWN_BLOOD_VFX(BOOL toggle)
ENABLE_MOON_CYCLE_OVERRIDE(float phase)
ENABLE_MOVIE_KEYFRAME_WAIT(BOOL toggle)
ENABLE_MOVIE_SUBTITLES(BOOL toggle)
END_PETROL_TRAIL_DECALS
END_SCALEFORM_MOVIE_METHOD
END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE
END_TEXT_COMMAND_SCALEFORM_STRING
END_TEXT_COMMAND_UNPARSED_SCALEFORM_STRING
FADE_DECALS_IN_RANGE(float x, float y, float z, float radius, float duration)
FADE_UP_PED_LIGHT(float p0)
FORCE_RENDER_IN_GAME_UI(BOOL toggle)
FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO
FREE_MEMORY_FOR_LOW_QUALITY_PHOTO
FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO
GET_ACTUAL_SCREEN_RESOLUTION(int* x, int* y)
GET_ASPECT_RATIO(BOOL physicalAspect)
_GET_BINK_MOVIE_TIME(int binkMovie)