// DrawSpriteUv
void _DRAW_SPRITE_UV(char* textureDict, char* textureName, float x, float y, float width, float height, float u1, float v1, float u2, float v2, float heading, int red, int green, int blue, int alpha);
Similar to DRAW_SPRITE, but allows to specify the texture coordinates used to draw the sprite.
u1, v1 - texture coordinates for the top-left corner
u2, v2 - texture coordinates for the bottom-right corner
NativeDB Introduced: v1868