void _DRAW_INTERACTIVE_SPRITE(char* textureDict, char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha);
Name of texture dictionary to load texture from
Name of texture to load from texture dictionary
Texture rotation in degrees (default = 0.0) positive is clockwise, measured in degrees
Similar to _DRAW_SPRITE, but seems to be some kind of "interactive" sprite, at least used by render targets.
These seem to be the only dicts ever requested by this native:
And a few others