// DrawInteractiveSprite
void _DRAW_INTERACTIVE_SPRITE(char* textureDict, char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha);
Parameters:- textureDict:
Name of texture dictionary to load texture from
- textureName:
Name of texture to load from texture dictionary
- screenX:
Screen X
- screenY:
Screen Y
- width:
Scale X
- height:
Scale Y
- heading:
Texture rotation in degrees (default = 0.0) positive is clockwise, measured in degrees
- red:
Color
- green:
Color
- blue:
Color
- alpha:
Opacity level
Similar to _DRAW_SPRITE, but seems to be some kind of "interactive" sprite, at least used by render targets.
These seem to be the only dicts ever requested by this native:
prop_screen_biker_laptop
Prop_Screen_GR_Disruption
Prop_Screen_TaleOfUs
prop_screen_nightclub
Prop_Screen_IE_Adhawk
prop_screen_sm_free_trade_shipping
prop_screen_hacker_truck
MPDesktop
Prop_Screen_Nightclub
And a few others