DRAW_DEBUG_CROSS(float x, float y, float z, float size, int red, int green, int blue, int alpha)
DRAW_DEBUG_LINE(float x1, float y1, float z1, float x2, float y2, float z2, int r, int g, int b, int a)
DRAW_DEBUG_LINE_WITH_TWO_COLOURS(float x1, float y1, float z1, float x2, float y2, float z2, int r1, int g1, int b1, int r2, int g2, int b2, int alpha1, int alpha2)
DRAW_DEBUG_SPHERE(float x, float y, float z, float radius, int red, int green, int blue, int alpha)
DRAW_DEBUG_TEXT(char* text, float x, float y, float z, int red, int green, int blue, int alpha)
DRAW_DEBUG_TEXT_2D(char* text, float x, float y, float z, int red, int green, int blue, int alpha)
_DRAW_INTERACTIVE_SPRITE(char* textureDict, char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha)
DRAW_LIGHT_WITH_RANGE(float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity)
_DRAW_LIGHT_WITH_RANGE_AND_SHADOW(float x, float y, float z, int r, int g, int b, float range, float intensity, float shadow)
DRAW_LINE(float x1, float y1, float z1, float x2, float y2, float z2, int red, int green, int blue, int alpha)
DRAW_LOW_QUALITY_PHOTO_TO_PHONE(BOOL p0, BOOL p1)
DRAW_MARKER(int type, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown, BOOL faceCamera, int p19, BOOL rotate, char* textureDict, char* textureName, BOOL drawOnEnts)
_DRAW_MARKER_2(int type, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown, BOOL faceCamera, int p19, BOOL rotate, char* textureDict, char* textureName, BOOL drawOnEnts, BOOL p24)
DRAW_POLY(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha)
DRAW_RECT(float x, float y, float width, float height, int r, int g, int b, int a)
DRAW_SCALEFORM_MOVIE(int scaleformHandle, float x, float y, float width, float height, int red, int green, int blue, int alpha, int unk)
DRAW_SCALEFORM_MOVIE_3D(int scaleform, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float p7, float sharpness, float p9, float scaleX, float scaleY, float scaleZ, Any p13)
DRAW_SCALEFORM_MOVIE_3D_SOLID(int scaleform, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float p7, float p8, float p9, float scaleX, float scaleY, float scaleZ, Any p13)
DRAW_SCALEFORM_MOVIE_FULLSCREEN(int scaleform, int red, int green, int blue, int alpha, int unk)
DRAW_SCALEFORM_MOVIE_FULLSCREEN_MASKED(int scaleform1, int scaleform2, int red, int green, int blue, int alpha)
_DRAW_SHOWROOM(char* p0, Ped ped, int p2, float posX, float posY, float posZ)
_DRAW_SPHERE(float x, float y, float z, float radius, int r, int g, int b, float opacity)
DRAW_SPOT_LIGHT(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int colorR, int colorG, int colorB, float distance, float brightness, float hardness, float radius, float falloff)
_DRAW_SPOT_LIGHT_WITH_SHADOW(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int colorR, int colorG, int colorB, float distance, float brightness, float roundness, float radius, float falloff, int shadowId)
DRAW_SPRITE(char* textureDict, char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha)
_DRAW_SPRITE_POLY(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha, char* textureDict, char* textureName, float u1, float v1, float w1, float u2, float v2, float w2, float u3, float v3, float w3)
_DRAW_SPRITE_POLY_2(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float red1, float green1, float blue1, int alpha1, float red2, float green2, float blue2, int alpha2, float red3, float green3, float blue3, int alpha3, char* textureDict, char* textureName, float u1, float v1, float w1, float u2, float v2, float w2, float u3, float v3, float w3)
_DRAW_SPRITE_UV(char* textureDict, char* textureName, float x, float y, float width, float height, float u1, float v1, float u2, float v2, float heading, int red, int green, int blue, int alpha)
DRAW_TV_CHANNEL(float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha)
ENABLE_ALIEN_BLOOD_VFX(BOOL toggle)
ENABLE_CLOWN_BLOOD_VFX(BOOL toggle)
ENABLE_MOVIE_KEYFRAME_WAIT(BOOL toggle)
ENABLE_MOVIE_SUBTITLES(BOOL toggle)
END_PETROL_TRAIL_DECALS
END_SCALEFORM_MOVIE_METHOD