// IsPedCollectionComponentVariationValid
bool IS_PED_COLLECTION_COMPONENT_VARIATION_VALID(Ped ped, int componentId, char* collection, int drawableId, int textureId);
Returns: Returns true if the component variation is valid. This may be useful for randomizing components using loops.
An alternative to IS_PED_COMPONENT_VARIATION_VALID that uses local collection indexing instead of the global one.
The local / collection relative indexing is useful because the global index may get shifted after Title Update. While local index will remain the same which simplifies migration to the newer game version.
Collection name and local index inside the collection can be obtained from the global index using GET_PED_COLLECTION_NAME_FROM_DRAWABLE and GET_PED_COLLECTION_LOCAL_INDEX_FROM_DRAWABLE natives.