GIVE_WEAPON_TO_PED(Ped ped, Hash weaponHash, int ammoCount, BOOL isHidden, BOOL bForceInHand)
HAS_ENTITY_BEEN_MARKED_AS_NO_LONGER_NEEDED(Vehicle vehicle)
HAS_MINIMAP_OVERLAY_LOADED(int id)
HAS_VEHICLE_BEEN_DAMAGED_BY_BULLETS(Vehicle vehicle)
HAS_VEHICLE_BEEN_OWNED_BY_PLAYER(Vehicle vehicle)
IS_ACE_ALLOWED(char* object)
IS_BIGMAP_ACTIVE
IS_BIGMAP_FULL
IS_BOAT_ANCHORED_AND_FROZEN(Vehicle vehicle)
IS_BOAT_WRECKED(Vehicle vehicle)
IS_DUI_AVAILABLE(long duiObject)
IS_DUPLICITY_VERSION
IS_ENTITY_POSITION_FROZEN(Entity entity)
IS_ENTITY_VISIBLE(Entity entity)
IS_FLASH_LIGHT_ON(Ped ped)
IS_HELI_TAIL_BOOM_BREAKABLE(Vehicle heli)
IS_HELI_TAIL_BOOM_BROKEN(Vehicle heli)
IS_NUI_FOCUS_KEEPING_INPUT
IS_NUI_FOCUSED
IS_PED_A_PLAYER(Ped ped)
IS_PED_COLLECTION_COMPONENT_VARIATION_GEN9_EXCLUSIVE(Ped ped, int componentId, char* collection, int drawableId)
IS_PED_COLLECTION_COMPONENT_VARIATION_VALID(Ped ped, int componentId, char* collection, int drawableId, int textureId)
IS_PED_COMPONENT_VARIATION_GEN9_EXCLUSIVE(Ped ped, int componentId, int drawableId)
IS_PED_HANDCUFFED(Ped ped)
IS_PED_RAGDOLL(Ped ped)
IS_PED_STRAFING(Ped ped)
IS_PED_USING_ACTION_MODE(Ped ped)
IS_PLAYER_ACE_ALLOWED(char* playerSrc, char* object)
IS_PLAYER_COMMERCE_INFO_LOADED(char* playerSrc)
IS_PLAYER_COMMERCE_INFO_LOADED_EXT(char* playerSrc)
IS_PLAYER_EVADING_WANTED_LEVEL(char* playerSrc)
IS_PLAYER_USING_SUPER_JUMP(char* playerSrc)
IS_PRINCIPAL_ACE_ALLOWED(char* principal, char* object)
IS_RAW_KEY_DOWN(int rawKeyIndex)
IS_RAW_KEY_PRESSED(int rawKeyIndex)