void SET_PED_COMPONENT_VARIATION(Ped ped, int componentId, int drawableId, int textureId, int paletteId);
The ped handle.
The component that you want to set.
The drawable id that is going to be set.
The texture id of the drawable.
0 to 3.
This native is used to set component variation on a ped. Components, drawables and textures IDs are related to the ped model.
MP Freemode list of components
5: Parachute / bag\
11: Torso 2
Related and useful natives
List of component/props ID of player_two with examples