GET_WATER_QUAD_BOUNDS(int waterQuad, int* minX, int* minY, int* maxX, int* maxY)
GET_WATER_QUAD_COUNT
GET_WATER_QUAD_HAS_LIMITED_DEPTH(int waterQuad, int* hasLimitedDepth)
GET_WATER_QUAD_IS_INVISIBLE(int waterQuad, int* isInvisible)
GET_WATER_QUAD_LEVEL(int waterQuad, float* waterQuadLevel)
GET_WATER_QUAD_NO_STENCIL(int waterQuad, int* noStencil)
GET_WATER_QUAD_TYPE(int waterQuad, int* waterType)
GET_WAVE_QUAD_AMPLITUDE(int waveQuad, float* waveQuadAmplitude)
GET_WAVE_QUAD_AT_COORDS(float x, float y)
GET_WAVE_QUAD_BOUNDS(int waveQuad, int* minX, int* minY, int* maxX, int* maxY)
GET_WAVE_QUAD_COUNT
GET_WAVE_QUAD_DIRECTION(int waveQuad, float* directionX, float* directionY)
GET_WEAPON_ANIMATION_OVERRIDE(Ped ped)
GET_WEAPON_COMPONENT_ACCURACY_MODIFIER(Hash componentHash)
GET_WEAPON_COMPONENT_CAMERA_HASH(Hash componentHash)
GET_WEAPON_COMPONENT_CLIP_SIZE(Hash componentHash)
GET_WEAPON_COMPONENT_DAMAGE_MODIFIER(Hash componentHash)
GET_WEAPON_COMPONENT_RANGE_DAMAGE_MODIFIER(Hash componentHash)
GET_WEAPON_COMPONENT_RANGE_MODIFIER(Hash componentHash)
GET_WEAPON_COMPONENT_RETICULE_HASH(Hash componentHash)
GET_WEAPON_DAMAGE_MODIFIER(Hash weaponHash)
GET_WEAPON_RECOIL_SHAKE_AMPLITUDE(Hash weaponHash)
GET_WORLD_COORD_FROM_SCREEN_COORD(float screenX, float screenY, Vector3* worldVector, Vector3* normalVector)
GIVE_WEAPON_COMPONENT_TO_PED(Ped ped, Hash weaponHash, Hash componentHash)
GIVE_WEAPON_TO_PED(Ped ped, Hash weaponHash, int ammoCount, BOOL isHidden, BOOL bForceInHand)
HAS_ENTITY_BEEN_MARKED_AS_NO_LONGER_NEEDED(Vehicle vehicle)
HAS_MINIMAP_OVERLAY_LOADED(int id)
HAS_VEHICLE_BEEN_DAMAGED_BY_BULLETS(Vehicle vehicle)
HAS_VEHICLE_BEEN_OWNED_BY_PLAYER(Vehicle vehicle)
INVOKE_FUNCTION_REFERENCE(char* referenceIdentity, char* argsSerialized, int argsLength, int* retvalLength)
IS_ACE_ALLOWED(char* object)
IS_BIGMAP_ACTIVE
IS_BIGMAP_FULL
IS_BOAT_ANCHORED_AND_FROZEN(Vehicle vehicle)
IS_BOAT_WRECKED(Vehicle vehicle)