SUPPRESS_CRIME_THIS_FRAME
0x9A987297ED8BD838
0x59B5C2A2
// SuppressCrimeThisFrame
void SUPPRESS_CRIME_THIS_FRAME(Player player, int crimeType);
Parameters:- player:
The player we are suppressing the crime for.
- crimeType:
The crime to suppress, see REPORT_CRIME
for available types.
Suppresses a crime for a given player for this frame only.
Note: This native needs to be executed inside a thread if a crime is meant to be suppressed for a given amount of time.
Old name: _SWITCH_CRIME_TYPE