SET_PLAYER_VEHICLE_DEFENSE_MODIFIER(Player player, float modifier)
SET_PLAYER_WANTED_CENTRE_POSITION(Player player, Vector3* position, BOOL p2, BOOL p3)
SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL delayedResponse)
SET_PLAYER_WANTED_LEVEL_NO_DROP(Player player, int wantedLevel, BOOL delayedResponse)
SET_PLAYER_WANTED_LEVEL_NOW(Player player, BOOL p1)
SET_PLAYER_WEAPON_DAMAGE_MODIFIER(Player player, float modifier)
SET_PLAYER_WEAPON_DEFENSE_MODIFIER(Player player, float modifier)
_SET_PLAYER_WEAPON_DEFENSE_MODIFIER_2(Player player, float modifier)
SET_POLICE_IGNORE_PLAYER(Player player, BOOL toggle)
SET_POLICE_RADAR_BLIPS(BOOL toggle)
SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(Player player, float multiplier)
_SET_SPECIAL_ABILITY(Player player, int p1)
SET_SPECIAL_ABILITY_MULTIPLIER(float multiplier)
SET_SWIM_MULTIPLIER_FOR_PLAYER(Player player, float multiplier)
SET_WANTED_LEVEL_DIFFICULTY(Player player, float difficulty)
_SET_WANTED_LEVEL_HIDDEN_EVASION_TIME(Player player, int wantedLevel, int lossTime)
SET_WANTED_LEVEL_MULTIPLIER(float multiplier)
SIMULATE_PLAYER_INPUT_GAIT(Player player, float amount, int gaitType, float rotationSpeed, BOOL p4, BOOL p5)
_SPECIAL_ABILITY_ACTIVATE(Any player)
SPECIAL_ABILITY_CHARGE_ABSOLUTE(Player player, int p1, BOOL p2)
SPECIAL_ABILITY_CHARGE_CONTINUOUS(Player player, Ped p2)
SPECIAL_ABILITY_CHARGE_LARGE(Player player, BOOL p1, BOOL p2)
SPECIAL_ABILITY_CHARGE_MEDIUM(Player player, BOOL p1, BOOL p2)
SPECIAL_ABILITY_CHARGE_NORMALIZED(Player player, float normalizedValue, BOOL p2)
SPECIAL_ABILITY_CHARGE_ON_MISSION_FAILED(Player player)
SPECIAL_ABILITY_CHARGE_SMALL(Player player, BOOL p1, BOOL p2)
SPECIAL_ABILITY_DEACTIVATE(Player player)
SPECIAL_ABILITY_DEACTIVATE_FAST(Player player)
_SPECIAL_ABILITY_DEPLETE(Any p0)
SPECIAL_ABILITY_DEPLETE_METER(Player player, BOOL p1)
SPECIAL_ABILITY_FILL_METER(Player player, BOOL p1)
SPECIAL_ABILITY_LOCK(Hash playerModel)
SPECIAL_ABILITY_RESET(Player player)
SPECIAL_ABILITY_UNLOCK(Hash playerModel)
START_FIRING_AMNESTY(int duration)