Used with radios:
void sub_cf383(auto _a0) {
if ((a_0)==1) {
if (MISC::IS_BIT_SET((g_240005._f1), 3)) {
PLAYER::_2F7CEB6520288061(0);
AUDIO::SET_AUDIO_FLAG("AllowRadioDuringSwitch", 0);
AUDIO::SET_MOBILE_PHONE_RADIO_STATE(0);
AUDIO::SET_AUDIO_FLAG("MobileRadioInGame", 0);
}
sub_cf3f6(1);
} else {
if (MISC::IS_BIT_SET((g_240005._f1), 3)) {
PLAYER::_2F7CEB6520288061(1);
AUDIO::SET_AUDIO_FLAG("AllowRadioDuringSwitch", 1);
AUDIO::SET_MOBILE_PHONE_RADIO_STATE(1);
AUDIO::SET_AUDIO_FLAG("MobileRadioInGame", 1);
}
sub_cf3f6(0);
}
}
SET_PLAYER_S*