SIMULATE_PLAYER_INPUT_GAIT(Player player, float amount, int gaitType, float rotationSpeed, BOOL p4, BOOL p5)
_SPECIAL_ABILITY_ACTIVATE(Any player)
SPECIAL_ABILITY_CHARGE_ABSOLUTE(Player player, int p1, BOOL p2)
SPECIAL_ABILITY_CHARGE_CONTINUOUS(Player player, Ped p2)
SPECIAL_ABILITY_CHARGE_LARGE(Player player, BOOL p1, BOOL p2)
SPECIAL_ABILITY_CHARGE_MEDIUM(Player player, BOOL p1, BOOL p2)
SPECIAL_ABILITY_CHARGE_NORMALIZED(Player player, float normalizedValue, BOOL p2)
SPECIAL_ABILITY_CHARGE_ON_MISSION_FAILED(Player player)
SPECIAL_ABILITY_CHARGE_SMALL(Player player, BOOL p1, BOOL p2)
SPECIAL_ABILITY_DEACTIVATE(Player player)
SPECIAL_ABILITY_DEACTIVATE_FAST(Player player)
_SPECIAL_ABILITY_DEPLETE(Any p0)
SPECIAL_ABILITY_DEPLETE_METER(Player player, BOOL p1)
SPECIAL_ABILITY_FILL_METER(Player player, BOOL p1)
SPECIAL_ABILITY_LOCK(Hash playerModel)
SPECIAL_ABILITY_RESET(Player player)
SPECIAL_ABILITY_UNLOCK(Hash playerModel)
START_FIRING_AMNESTY(int duration)
START_PLAYER_TELEPORT(Player player, float x, float y, float z, float heading, BOOL teleportWithVehicle, BOOL findCollisionLand, BOOL p7)
STOP_PLAYER_TELEPORT
SUPPRESS_CRIME_THIS_FRAME(Player player, int crimeType)
_UPDATE_PLAYER_TELEPORT(Player player)
0x0032A6DBA562C518
0x237440E46D918649(Any p0)
0x2382AB11450AE7BA(Any p0, Any p1)
0x2F41A3BAE005E5FA(Any p0, Any p1)
0x2F7CEB6520288061(BOOL p0)
0x31E90B8873A4CD3B(Player player, float p1)
0x36F1B38855F2A8DF(Player player)
0x4669B3ED80F24B4E(Player player)
0x5501B7A5CDB79D37(Player player)
0x55FCC0C390620314(Player player1, Player player2, BOOL toggle)
0x690A61A6D13583F6(Player player)
0x6E4361FF3E8CD7CA(Any p0)
0x70A382ADEC069DD3(float coordX, float coordY, float coordZ)