Sets the ped drunk sounds. Only works with PLAYER_PED_ID
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As mentioned above, this only sets the drunk sound to ped/player.
To give the Ped a drunk effect with drunk walking animation try using SET_PED_MOVEMENT_CLIPSET
Below is an example
if (!Function.Call<bool>(Hash.HAS_ANIM_SET_LOADED, "move_m@drunk@verydrunk"))
{
Function.Call(Hash.REQUEST_ANIM_SET, "move_m@drunk@verydrunk");
}
Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Ped.Handle, "move_m@drunk@verydrunk", 0x3E800000);
And to stop the effect use
RESET_PED_MOVEMENT_CLIPSET