REQUEST_MISSION_AUDIO_BANK(char* bankName, BOOL bOverNetwork)
REQUEST_SCRIPT_AUDIO_BANK(char* bankName, BOOL bOverNetwork)
REQUEST_TENNIS_BANKS(Ped opponentPed)
RESET_PED_AUDIO_FLAGS(Ped ped)
RESET_TREVOR_RAGE
RESET_VEHICLE_STARTUP_REV_SOUND(Vehicle vehicle)
RESTART_SCRIPTED_CONVERSATION
SCRIPT_OVERRIDES_WIND_ELEVATION(BOOL override, Hash windElevationHashName)
SET_AGGRESSIVE_HORNS(BOOL toggle)
SET_AMBIENT_VOICE_NAME(Ped ped, char* voiceName)
SET_AMBIENT_VOICE_NAME_HASH(Ped ped, Hash hash)
SET_AMBIENT_ZONE_LIST_STATE(char* zoneListName, BOOL enabled, BOOL forceUpdate)
SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT(char* ambientZone, BOOL enabled, BOOL forceUpdate)
SET_AMBIENT_ZONE_STATE(char* zoneName, BOOL enabled, BOOL forceUpdate)
SET_AMBIENT_ZONE_STATE_PERSISTENT(char* zoneName, BOOL enabled, BOOL forceUpdate)
SET_ANIMAL_MOOD(Ped animal, int mood)
SET_AUDIO_FLAG(char* flagName, BOOL toggle)
SET_AUDIO_SCENE_VARIABLE(char* scene, char* variableName, float value)
SET_AUDIO_SCRIPT_CLEANUP_TIME(int timeMs)
SET_AUDIO_SPECIAL_EFFECT_MODE(int mode)
SET_AUDIO_VEHICLE_PRIORITY(Vehicle vehicle, int priority)
SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIM(BOOL enable)
SET_CONVERSATION_AUDIO_PLACEHOLDER(BOOL isPlaceHolder)
SET_CUSTOM_RADIO_TRACK_LIST(char* radioStation, char* trackListName, BOOL forceNow)
SET_CUTSCENE_AUDIO_OVERRIDE(char* name)
SET_EMITTER_RADIO_STATION(char* emitterName, char* radioStation)
SET_ENTITY_FOR_NULL_CONV_PED(int speakerConversationIndex, Entity entity)
SET_FRONTEND_RADIO_ACTIVE(BOOL active)
SET_GLOBAL_RADIO_SIGNAL_LEVEL(float signalLevel)
SET_GPS_ACTIVE(BOOL active)
SET_HORN_ENABLED(Vehicle vehicle, BOOL toggle)
SET_INITIAL_PLAYER_STATION(char* radioStation)
SET_MICROPHONE_POSITION(BOOL p0, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3)
SET_MOBILE_PHONE_RADIO_STATE(BOOL state)
SET_MOBILE_RADIO_ENABLED_DURING_GAMEPLAY(BOOL toggle)