REGISTER_SCRIPT_WITH_AUDIO(int p0)
RELEASE_AMBIENT_AUDIO_BANK
RELEASE_MISSION_AUDIO_BANK
RELEASE_NAMED_SCRIPT_AUDIO_BANK(char* audioBank)
RELEASE_SCRIPT_AUDIO_BANK
RELEASE_SOUND_ID(int soundId)
RELEASE_WEAPON_AUDIO
REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP(Entity entity, float p1)
REMOVE_PORTAL_SETTINGS_OVERRIDE(char* p0)
REQUEST_AMBIENT_AUDIO_BANK(char* p0, BOOL p1)
REQUEST_MISSION_AUDIO_BANK(char* p0, BOOL p1)
REQUEST_SCRIPT_AUDIO_BANK(char* p0, BOOL p1)
RESET_PED_AUDIO_FLAGS(Ped ped)
RESET_TREVOR_RAGE
RESTART_SCRIPTED_CONVERSATION
SET_AGGRESSIVE_HORNS(BOOL toggle)
SET_AMBIENT_VOICE_NAME(Ped ped, char* name)
_SET_AMBIENT_VOICE_NAME_HASH(Ped ped, Hash hash)
SET_AMBIENT_ZONE_LIST_STATE(char* p0, BOOL p1, BOOL p2)
SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT(char* ambientZone, BOOL p1, BOOL p2)
SET_AMBIENT_ZONE_STATE(char* zoneName, BOOL p1, BOOL p2)
SET_AMBIENT_ZONE_STATE_PERSISTENT(char* ambientZone, BOOL p1, BOOL p2)
SET_ANIMAL_MOOD(Ped animal, int mood)
SET_AUDIO_FLAG(char* flagName, BOOL toggle)
SET_AUDIO_SCENE_VARIABLE(char* scene, char* variable, float value)
SET_AUDIO_SCRIPT_CLEANUP_TIME(int time)
SET_AUDIO_SPECIAL_EFFECT_MODE(int mode)
SET_AUDIO_VEHICLE_PRIORITY(Vehicle vehicle, Any p1)
SET_CUSTOM_RADIO_TRACK_LIST(char* radioStation, char* trackListName, BOOL p2)
SET_CUTSCENE_AUDIO_OVERRIDE(char* name)
SET_EMITTER_RADIO_STATION(char* emitterName, char* radioStation)
SET_FRONTEND_RADIO_ACTIVE(BOOL active)
SET_GPS_ACTIVE(BOOL active)
SET_HORN_ENABLED(Vehicle vehicle, BOOL toggle)
SET_INITIAL_PLAYER_STATION(char* radioStation)