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Native Reference
API Set:
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SET_AMBIENT_ZONE_LIST_STATE
(char* zoneListName, BOOL enabled, BOOL forceUpdate)
SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT
(char* ambientZone, BOOL enabled, BOOL forceUpdate)
SET_AMBIENT_ZONE_STATE
(char* zoneName, BOOL enabled, BOOL forceUpdate)
SET_AMBIENT_ZONE_STATE_PERSISTENT
(char* zoneName, BOOL enabled, BOOL forceUpdate)
SET_ANIMAL_MOOD
(Ped animal, int mood)
SET_AUDIO_FLAG
(char* flagName, BOOL toggle)
SET_AUDIO_SCENE_VARIABLE
(char* scene, char* variableName, float value)
SET_AUDIO_SCRIPT_CLEANUP_TIME
(int timeMs)
SET_AUDIO_SPECIAL_EFFECT_MODE
(int mode)
SET_AUDIO_VEHICLE_PRIORITY
(Vehicle vehicle, int priority)
SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIM
(BOOL enable)
SET_CONVERSATION_AUDIO_PLACEHOLDER
(BOOL isPlaceHolder)
SET_CUSTOM_RADIO_TRACK_LIST
(char* radioStation, char* trackListName, BOOL forceNow)
SET_CUTSCENE_AUDIO_OVERRIDE
(char* name)
SET_EMITTER_RADIO_STATION
(char* emitterName, char* radioStation)
SET_ENTITY_FOR_NULL_CONV_PED
(int speakerConversationIndex, Entity entity)
SET_FRONTEND_RADIO_ACTIVE
(BOOL active)
SET_GLOBAL_RADIO_SIGNAL_LEVEL
(float signalLevel)
SET_GPS_ACTIVE
(BOOL active)
SET_HORN_ENABLED
(Vehicle vehicle, BOOL toggle)
SET_INITIAL_PLAYER_STATION
(char* radioStation)
SET_MICROPHONE_POSITION
(BOOL p0, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3)
SET_MOBILE_PHONE_RADIO_STATE
(BOOL state)
SET_MOBILE_RADIO_ENABLED_DURING_GAMEPLAY
(BOOL toggle)
_SET_PED_AUDIO_FOOTSTEP_LOUD
(Ped ped, BOOL toggle)
_SET_PED_AUDIO_GENDER
(Ped ped, BOOL p1)
SET_PED_CLOTH_EVENTS_ENABLED
(Ped ped, BOOL enabled)
SET_PED_IS_DRUNK
(Ped ped, BOOL toggle)
SET_PED_RACE_AND_VOICE_GROUP
(Ped ped, int pedRace, int pvgHash)
SET_PED_VOICE_FULL
(Ped ped)
_SET_PED_VOICE_GROUP
(Ped ped, Hash voiceGroupHash)
_SET_PED_VOICE_GROUP_RACE
(Ped ped, Hash voiceGroupHash)
SET_PED_WALLA_DENSITY
(float density, float applyValue)
SET_PLAYER_ANGRY
(Ped ped, BOOL isAngry)
SET_PLAYER_VEHICLE_ALARM_AUDIO_ACTIVE
(Vehicle vehicle, BOOL active)