REGISTER_ARCHETYPES(func factory)
REGISTER_COMMAND(char* commandName, func handler, BOOL restricted)
REGISTER_CONSOLE_LISTENER(func listener)
REGISTER_ENTITIES(func factory)
REGISTER_FONT_FILE(char* fileName)
REGISTER_FONT_ID(char* fontName)
REGISTER_KEY_MAPPING(char* commandString, char* description, char* defaultMapper, char* defaultParameter)
REGISTER_NUI_CALLBACK_TYPE(char* callbackType)
REGISTER_RAW_NUI_CALLBACK(char* callbackType, func callback)
REGISTER_RESOURCE_AS_EVENT_HANDLER(char* eventName)
REGISTER_RESOURCE_ASSET(char* resourceName, char* fileName)
REGISTER_RESOURCE_BUILD_TASK_FACTORY(char* factoryId, func factoryFn)
REGISTER_STREAMING_FILE_FROM_CACHE(char* resourceName, char* fileName, char* cacheString)
REGISTER_STREAMING_FILE_FROM_KVS(char* kvsKey)
REGISTER_STREAMING_FILE_FROM_URL(char* registerAs, char* url)
REMOVE_ALL_PED_WEAPONS(Ped ped, BOOL p1)
REMOVE_BLIP(Blip* blip)
REMOVE_REPLACE_TEXTURE(char* origTxd, char* origTxn)
REMOVE_STATE_BAG_CHANGE_HANDLER(int cookie)
REMOVE_WEAPON_COMPONENT_FROM_PED(Ped ped, Hash weaponHash, Hash componentHash)
REMOVE_WEAPON_FROM_PED(Ped ped, Hash weaponHash)
REQUEST_PLAYER_COMMERCE_SESSION(char* playerSrc, int skuId)
RESET_FLY_THROUGH_WINDSCREEN_PARAMS
RESET_MAP_ZOOM_DATA_LEVEL(int index)
RESET_MAPDATA_ENTITY_MATRIX(int mapDataHash, int entityInternalIdx)
RESET_VEHICLE_PEDS_CAN_STAND_ON_TOP_FLAG(Vehicle vehicle)
SAVE_RESOURCE_FILE(char* resourceName, char* fileName, char* data, int dataLength)
SCHEDULE_RESOURCE_TICK(char* resourceName)
SELECT_ENTITY_AT_CURSOR(int hitFlags, BOOL precise)
SELECT_ENTITY_AT_POS(float fracX, float fracY, int hitFlags, BOOL precise)
SEND_DUI_MESSAGE(long duiObject, char* jsonString)
SEND_DUI_MOUSE_DOWN(long duiObject, char* button)
SEND_DUI_MOUSE_MOVE(long duiObject, int x, int y)
SEND_DUI_MOUSE_UP(long duiObject, char* button)
SEND_DUI_MOUSE_WHEEL(long duiObject, int deltaY, int deltaX)