REGISTER_ENTITIES(func factory)
REGISTER_FONT_FILE(char* fileName)
REGISTER_FONT_ID(char* fontName)
REGISTER_KEY_MAPPING(char* commandString, char* description, char* defaultMapper, char* defaultParameter)
REGISTER_NUI_CALLBACK(char* callbackType, func callback)
REGISTER_NUI_CALLBACK_TYPE(char* callbackType)
REGISTER_RAW_NUI_CALLBACK(char* callbackType, func callback)
REGISTER_RESOURCE_AS_EVENT_HANDLER(char* eventName)
REGISTER_RESOURCE_ASSET(char* resourceName, char* fileName)
REGISTER_RESOURCE_BUILD_TASK_FACTORY(char* factoryId, func factoryFn)
REGISTER_STREAMING_FILE_FROM_CACHE(char* resourceName, char* fileName, char* cacheString)
REGISTER_STREAMING_FILE_FROM_KVS(char* kvsKey)
REGISTER_STREAMING_FILE_FROM_URL(char* registerAs, char* url)
REMOVE_ALL_PED_WEAPONS(Ped ped, BOOL p1)
REMOVE_BLIP(Blip* blip)
REMOVE_DRY_VOLUME(int handle)
REMOVE_REPLACE_TEXTURE(char* origTxd, char* origTxn)
REMOVE_STATE_BAG_CHANGE_HANDLER(int cookie)
REMOVE_TIMECYCLE_MODIFIER(char* modifierName)
REMOVE_TIMECYCLE_MODIFIER_VAR(char* modifierName, char* varName)
REMOVE_WEAPON_COMPONENT_FROM_PED(Ped ped, Hash weaponHash, Hash componentHash)
REMOVE_WEAPON_FROM_PED(Ped ped, Hash weaponHash)
REQUEST_PLAYER_COMMERCE_SESSION(char* playerSrc, int skuId)
REQUEST_RESOURCE_FILE_SET(char* setName)
RESET_FLY_THROUGH_WINDSCREEN_PARAMS
RESET_MAP_ZOOM_DATA_LEVEL(int index)
RESET_MAPDATA_ENTITY_MATRIX(int mapDataHash, int entityInternalIdx)
RESET_PED_MODEL_PERSONALITY(Hash modelHash)
RESET_VEHICLE_PEDS_CAN_STAND_ON_TOP_FLAG(Vehicle vehicle)
RESET_WATER
SAVE_RESOURCE_FILE(char* resourceName, char* fileName, char* data, int dataLength)
SCAN_RESOURCE_ROOT(char* rootPath, func callback)
SCHEDULE_RESOURCE_TICK(char* resourceName)
SELECT_ENTITY_AT_CURSOR(int hitFlags, BOOL precise)
SELECT_ENTITY_AT_POS(float fracX, float fracY, int hitFlags, BOOL precise)