GET_STATE_OF_RAYFIRE_MAP_OBJECT
0x899BA936634A322E
0xF1B8817A
// GetStateOfRayfireMapObject
int GET_STATE_OF_RAYFIRE_MAP_OBJECT(Object object);
See SET_STATE_OF_RAYFIRE_MAP_OBJECT
to see the different states
Get a destructible object's state. Substract 1 to get the real state. For example, if the object just spawned (state 2), the native will return 3.
Old name: _GET_DES_OBJECT_STATE