_FORCE_PICKUP_REGENERATE(Any p0)
GET_CLOSEST_OBJECT_OF_TYPE(float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7)
GET_COORDS_AND_ROTATION_OF_CLOSEST_OBJECT_OF_TYPE(float x, float y, float z, float radius, Hash modelHash, Vector3* outPosition, Vector3* outRotation, int rotationOrder)
_GET_IS_ARENA_PROP_PHYSICS_DISABLED(Object entity, Any p1)
GET_OBJECT_FRAGMENT_DAMAGE_HEALTH(Any p0, BOOL p1)
_GET_OBJECT_TEXTURE_VARIATION(Object object)
GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDS(float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset)
GET_PICKUP_COORDS(Pickup pickup)
_GET_PICKUP_GENERATION_RANGE_MULTIPLIER
_GET_PICKUP_HASH(Hash pickupHash)
_GET_PICKUP_HASH_FROM_WEAPON(Hash weapon)
GET_PICKUP_OBJECT(Pickup pickup)
GET_RAYFIRE_MAP_OBJECT(float x, float y, float z, float radius, char* name)
GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE(Object object)
GET_SAFE_PICKUP_COORDS(float x, float y, float z, float p3, float p4)
GET_STATE_OF_CLOSEST_DOOR_OF_TYPE(Hash type, float x, float y, float z, BOOL* locked, float* heading)
GET_STATE_OF_RAYFIRE_MAP_OBJECT(Object object)
GET_WEAPON_TYPE_FROM_PICKUP_TYPE(Hash pickupHash)
HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN(float p0, float p1, float p2, float p3, Hash modelHash, Any p5)
HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_COMPLETELY_DESTROYED(float x, float y, float z, float radius, Hash modelHash, BOOL p5)
HAS_OBJECT_BEEN_BROKEN(Object object)
HAS_PICKUP_BEEN_COLLECTED(Pickup pickup)
HIDE_PORTABLE_PICKUP_WHEN_DETACHED(Pickup pickup, BOOL toggle)
IS_ANY_ENTITY_ENTIRELY_INSIDE_GARAGE(Hash garageHash, BOOL p1, BOOL p2, BOOL p3, Any p4)
IS_ANY_OBJECT_NEAR_POINT(float x, float y, float z, float range, BOOL p4)
IS_DOOR_CLOSED(Hash doorHash)
IS_DOOR_REGISTERED_WITH_SYSTEM(Hash doorHash)
IS_GARAGE_EMPTY(Hash garageHash, BOOL p1, int p2)
IS_OBJECT_A_PICKUP(Object object)
IS_OBJECT_A_PORTABLE_PICKUP(Object object)
IS_OBJECT_ENTIRELY_INSIDE_GARAGE(Hash garageHash, Entity entity, float p2, int p3)
IS_OBJECT_NEAR_POINT(Hash objectHash, float x, float y, float z, float range)
IS_OBJECT_PARTIALLY_INSIDE_GARAGE(Hash garageHash, Entity entity, int p2)
IS_OBJECT_VISIBLE(Object object)
IS_PICKUP_WEAPON_OBJECT_VALID(Object object)