SET_STATE_OF_RAYFIRE_MAP_OBJECT
0x5C29F698D404C5E1
0x21F51560
// SetStateOfRayfireMapObject
void SET_STATE_OF_RAYFIRE_MAP_OBJECT(Object object, int state);
Defines the state of a destructible object.
Use the GET_RAYFIRE_MAP_OBJECT native to find an object's handle with its name / coords.
State 2 == object just spawned
State 4 == Beginning of the animation
State 6 == Start animation
State 9 == End of the animation
Old name: _SET_DES_OBJECT_STATE