local handle = GetRayfireMapObject(7.25, -656.98, 17.14, 50.0, "des_finale_tunnel")
local handle2 = GetRayfireMapObject(7.25, -656.98, 17.14, 50.0, "des_finale_vault")
SetStateOfRayfireMapObject(handle, 4) -- set to pre-start state
SetStateOfRayfireMapObject(handle2, 4) -- set to pre-start state
Citizen.Wait(100)
SetStateOfRayfireMapObject(handle, 6) -- set to start animation state.
SetStateOfRayfireMapObject(handle2, 6) -- set to start animation state.
Citizen.CreateThread(function()
Citizen.Wait(10)
while GetRayfireMapObjectAnimPhase(handle) > 0.0 do
Citizen.Wait(0)
end
print("Animation 1 is done!")
while GetRayfireMapObjectAnimPhase(handle2) > 0.0 do
Citizen.Wait(0)
end
print("Animation 2 is done!")
end)