FiveM Docs / Native Reference
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Namespace: CAMAPI set: clientGame: gta5editImprove

GET_CAM_ROT

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// GetCamRot
Vector3 GET_CAM_ROT(Cam cam, int rotationOrder);
The last parameter, as in other "ROT" methods, is usually 2.  
CREATE_CAMERA(Hash camHash, BOOL active)
CREATE_CAMERA_WITH_PARAMS(Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL active, int rotationOrder)
CREATE_CINEMATIC_SHOT(Any p0, int p1, Any p2, Entity entity)
CUSTOM_MENU_COORDINATES(float p0)
DESTROY_ALL_CAMS(BOOL bScriptHostCam)
DESTROY_CAM(Cam cam, BOOL bScriptHostCam)
DETACH_CAM(Cam cam)
DISABLE_AIM_CAM_THIS_UPDATE()
_DISABLE_CAM_COLLISION_FOR_ENTITY(Entity entity)
DISABLE_CAM_COLLISION_FOR_OBJECT(Entity entity)
_DISABLE_FIRST_PERSON_CAM_THIS_FRAME()
_DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME()
DO_SCREEN_FADE_IN(int duration)
DO_SCREEN_FADE_OUT(int duration)
DOES_CAM_EXIST(Cam cam)
_ENABLE_CROSSHAIR_THIS_FRAME()
FORCE_CINEMATIC_RENDERING_THIS_UPDATE(BOOL p0)
_GET_CAM_ACTIVE_VIEW_MODE_CONTEXT()
GET_CAM_ANIM_CURRENT_PHASE(Cam cam)
GET_CAM_COORD(Cam cam)
GET_CAM_FAR_CLIP(Cam cam)
GET_CAM_FAR_DOF(Cam cam)
GET_CAM_FOV(Cam cam)
GET_CAM_NEAR_CLIP(Cam cam)
GET_CAM_ROT(Cam cam, int rotationOrder)
GET_CAM_SPLINE_NODE_INDEX(Cam cam)
GET_CAM_SPLINE_NODE_PHASE(Cam cam)
GET_CAM_SPLINE_PHASE(Cam cam)
GET_CAM_VIEW_MODE_FOR_CONTEXT(int context)
_GET_DEBUG_CAMERA()
GET_FINAL_RENDERED_CAM_COORD()
GET_FINAL_RENDERED_CAM_FAR_CLIP()
GET_FINAL_RENDERED_CAM_FAR_DOF()
GET_FINAL_RENDERED_CAM_FOV()
GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH()