FiveM Docs / Native Reference
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Namespace: CAMAPI set: clientGame: gta5editImprove

GET_CAM_ROT

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// GetCamRot
Vector3 GET_CAM_ROT(Cam cam, int rotationOrder);
Parameters:
  • cam:

    The camera handle.

  • rotationOrder:

    The order of rotation, see GET_ENTITY_ROTATION

Returns:

A Vector3 representing the camera rotation in degrees.

Gets a camera's rotation by handle (cam) lookup, outputs a Vector3 in degrees.

Examples:

  • Lua
-- We need a valid camera handle for this to work.
local theCamHandle = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)

-- Let's set the camera rotation for illustrative purposes
SetCamRot(theCamHandle, 0.1, 0.2, 0.3, 0)

-- We are now able to get the camera rotation.
local camRot = GetCamRot(theCamHandle, 0) -- vector3(0.100000, 0.200000, 0.300000)
Citizen.Trace(string.format("Cam Rotation is x: %f, y: %f, z: %f", camRot.x, camRot.y, camRot.z))
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CREATE_CINEMATIC_SHOT(Any p0, int p1, Any p2, Entity entity)
CUSTOM_MENU_COORDINATES(float p0)
DESTROY_ALL_CAMS(BOOL bScriptHostCam)
DESTROY_CAM(Cam cam, BOOL bScriptHostCam)
DETACH_CAM(Cam cam)
DISABLE_AIM_CAM_THIS_UPDATE()
_DISABLE_CAM_COLLISION_FOR_ENTITY(Entity entity)
DISABLE_CAM_COLLISION_FOR_OBJECT(Entity entity)
DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATE()
DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE()
DO_SCREEN_FADE_IN(int duration)
DO_SCREEN_FADE_OUT(int duration)
DOES_CAM_EXIST(Cam cam)
_ENABLE_CROSSHAIR_THIS_FRAME()
FORCE_CINEMATIC_RENDERING_THIS_UPDATE(BOOL p0)
_GET_CAM_ACTIVE_VIEW_MODE_CONTEXT()
GET_CAM_ANIM_CURRENT_PHASE(Cam cam)
GET_CAM_COORD(Cam cam)
_GET_CAM_DOF_STRENGTH(Cam cam)
GET_CAM_FAR_CLIP(Cam cam)
GET_CAM_FAR_DOF(Cam cam)
GET_CAM_FOV(Cam cam)
GET_CAM_NEAR_CLIP(Cam cam)
_GET_CAM_NEAR_DOF(Cam cam)
GET_CAM_ROT(Cam cam, int rotationOrder)
GET_CAM_SPLINE_NODE_INDEX(Cam cam)
GET_CAM_SPLINE_NODE_PHASE(Cam cam)
GET_CAM_SPLINE_PHASE(Cam cam)
GET_CAM_VIEW_MODE_FOR_CONTEXT(int context)
_GET_DEBUG_CAMERA()
GET_FINAL_RENDERED_CAM_COORD()
GET_FINAL_RENDERED_CAM_FAR_CLIP()
GET_FINAL_RENDERED_CAM_FAR_DOF()
GET_FINAL_RENDERED_CAM_FOV()
GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH()