FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
0x0B40ED49D7D6FF84
()
0x4D953DF78EBF8158
()
0x6D6840CEE8845831
(char* action)
0x6E91B04E08773030
(char* action)
Namespace:
CAM
_ACTIVATE_CAM_WITH_INTERP_AND_FOV_CURVE
(Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation, int easeFove)
ADD_CAM_SPLINE_NODE
(Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int transitionType)
ADD_CAM_SPLINE_NODE_USING_CAMERA
(Cam cam, Cam cam2, int length, int p3)
ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAME
(Cam cam, Cam cam2, int p2, int p3)
ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAME
(Cam cam, int p1, int p2)
_ANIMATE_GAMEPLAY_CAM_ZOOM
(float p0, float distance)
ANIMATED_SHAKE_CAM
(Cam cam, char* p1, char* p2, char* p3, float amplitude)
ANIMATED_SHAKE_SCRIPT_GLOBAL
(char* p0, char* p1, char* p2, float p3)
ATTACH_CAM_TO_ENTITY
(Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative)
ATTACH_CAM_TO_PED_BONE
(Cam cam, Ped ped, int boneIndex, float xOffset, float yOffset, float zOffset, BOOL isRelative)
_ATTACH_CAM_TO_VEHICLE_BONE
(Cam cam, Vehicle vehicle, int boneIndex, BOOL relativeRotation, float rotX, float rotY, float rotZ, float offX, float offY, float offZ, BOOL fixedDirection)
_CLAMP_GAMEPLAY_CAM_PITCH
(float minimum, float maximum)
_CLAMP_GAMEPLAY_CAM_YAW
(float minimum, float maximum)
CREATE_CAM
(char* camName, BOOL active)
CREATE_CAM_WITH_PARAMS
(char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL active, int rotationOrder)
CREATE_CAMERA
(Hash camHash, BOOL active)
CREATE_CAMERA_WITH_PARAMS
(Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL active, int rotationOrder)
CREATE_CINEMATIC_SHOT
(Any p0, int p1, Any p2, Entity entity)
CUSTOM_MENU_COORDINATES
(float p0)
DESTROY_ALL_CAMS
(BOOL bScriptHostCam)
DESTROY_CAM
(Cam cam, BOOL bScriptHostCam)
DETACH_CAM
(Cam cam)
DISABLE_AIM_CAM_THIS_UPDATE
()
_DISABLE_CAM_COLLISION_FOR_ENTITY
(Entity entity)
DISABLE_CAM_COLLISION_FOR_OBJECT
(Entity entity)
_DISABLE_FIRST_PERSON_CAM_THIS_FRAME
()
_DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
()
DO_SCREEN_FADE_IN
(int duration)
DO_SCREEN_FADE_OUT
(int duration)
DOES_CAM_EXIST
(Cam cam)