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Native Reference
API Set:
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client
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_DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
()
DO_SCREEN_FADE_IN
(int duration)
DO_SCREEN_FADE_OUT
(int duration)
DOES_CAM_EXIST
(Cam cam)
_ENABLE_CROSSHAIR_THIS_FRAME
()
FORCE_CINEMATIC_RENDERING_THIS_UPDATE
(BOOL p0)
_GET_CAM_ACTIVE_VIEW_MODE_CONTEXT
()
GET_CAM_ANIM_CURRENT_PHASE
(Cam cam)
GET_CAM_COORD
(Cam cam)
_GET_CAM_DOF_STRENGTH
(Cam cam)
GET_CAM_FAR_CLIP
(Cam cam)
GET_CAM_FAR_DOF
(Cam cam)
GET_CAM_FOV
(Cam cam)
GET_CAM_NEAR_CLIP
(Cam cam)
_GET_CAM_NEAR_DOF
(Cam cam)
GET_CAM_ROT
(Cam cam, int rotationOrder)
GET_CAM_SPLINE_NODE_INDEX
(Cam cam)
GET_CAM_SPLINE_NODE_PHASE
(Cam cam)
GET_CAM_SPLINE_PHASE
(Cam cam)
GET_CAM_VIEW_MODE_FOR_CONTEXT
(int context)
_GET_DEBUG_CAMERA
()
GET_FINAL_RENDERED_CAM_COORD
()
GET_FINAL_RENDERED_CAM_FAR_CLIP
()
GET_FINAL_RENDERED_CAM_FAR_DOF
()
GET_FINAL_RENDERED_CAM_FOV
()
GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH
()
GET_FINAL_RENDERED_CAM_NEAR_CLIP
()
GET_FINAL_RENDERED_CAM_NEAR_DOF
()
GET_FINAL_RENDERED_CAM_ROT
(int rotationOrder)
GET_FINAL_RENDERED_IN_WHEN_FRIENDLY_FOV
(Player player)
GET_FINAL_RENDERED_IN_WHEN_FRIENDLY_ROT
(Player player, int rotationOrder)
GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR
()
GET_FOCUS_PED_ON_SCREEN
(float p0, int p1, float p2, float p3, float p4, float p5, float p6, int p7, int p8)
GET_FOLLOW_PED_CAM_VIEW_MODE
()
GET_FOLLOW_PED_CAM_ZOOM_LEVEL
()