// NetworkStartRespawnSearchForPlayer
BOOL NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER(Player player, float x, float y, float z, float radius, float p5, float p6, float p7, int flags);
One of the first things it does is get the players ped.
Then it calls a function that is used in some tasks and ped based functions.
p5, p6, p7 is another coordinate (or zero), often related to GET_BLIP_COORDS
, in the decompiled scripts.