// NetworkStartRespawnSearchInAngledAreaForPlayer
BOOL NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER(Player player, float x1, float y1, float z1, float x2, float y2, float z2, float width, float p8, float p9, float p10, int flags);
p8, p9, p10 is another coordinate, or zero, often related to GET_BLIP_COORDS
in the decompiled scripts.