NETWORK_SET_NO_SPECTATOR_CHAT(BOOL toggle)
_NETWORK_SET_OBJECT_FORCE_STATIC_BLEND(Object object, BOOL enabled)
NETWORK_SET_OVERRIDE_SPECTATOR_MODE(BOOL toggle)
NETWORK_SET_PLAYER_IS_PASSIVE(BOOL toggle)
NETWORK_SET_PROPERTY_ID(int id)
NETWORK_SET_RICH_PRESENCE(int p0, Any p1, Any p2, Any p3)
NETWORK_SET_RICH_PRESENCE_STRING(int p0, char* textLabel)
NETWORK_SET_SCRIPT_READY_FOR_EVENTS(BOOL toggle)
NETWORK_SET_TALKER_PROXIMITY(float value)
NETWORK_SET_TEAM_ONLY_CHAT(BOOL toggle)
NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(int maxNumMissionParticipants, BOOL p1, int instanceId)
NETWORK_SET_TRANSITION_ACTIVITY_ID(Any p0)
NETWORK_SET_TRANSITION_CREATOR_HANDLE(Any* p0)
NETWORK_SET_TRANSITION_VISIBILITY_LOCK(BOOL p0, BOOL p1)
_NETWORK_SET_VEHICLE_TEST_DRIVE(BOOL toggle)
_NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE(Vehicle vehicle, BOOL toggle)
NETWORK_SET_VOICE_ACTIVE(BOOL toggle)
NETWORK_SET_VOICE_CHANNEL(int channel)
_NETWORK_SHOULD_SHOW_CONNECTIVITY_TROUBLESHOOTING
NETWORK_SHOW_PROFILE_UI(int* networkHandle)
NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER(Player player, float x, float y, float z, float radius, float p5, float p6, float p7, int flags)
NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER(Player player, float x1, float y1, float z1, float x2, float y2, float z2, float width, float p8, float p9, float p10, int flags)
NETWORK_START_SOLO_TUTORIAL_SESSION
NETWORK_START_SYNCHRONISED_SCENE(int netScene)
_NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK(Any netHandle)
NETWORK_STOP_SYNCHRONISED_SCENE(int netScene)
NETWORK_SUPPRESS_INVITE(BOOL toggle)
_NETWORK_TRANSITION_TRACK(Hash hash, int p1, int p2, int state, int p4)
NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH(Hash tunableContext, Hash tunableName, BOOL defaultValue)
_NETWORK_UGC_NAV(Any p0, Any p1)
NETWORK_UNREGISTER_NETWORKED_ENTITY(Entity entity)
_NETWORK_UPDATE_PLAYER_SCARS
NETWORK_USE_HIGH_PRECISION_BLENDING(int netID, BOOL toggle)
NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME(Entity entity)
OBJ_TO_NET(Object object)