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Native Reference
API Set:
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client
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NETWORK_SET_NO_SPECTATOR_CHAT
(BOOL toggle)
_NETWORK_SET_OBJECT_FORCE_STATIC_BLEND
(Object object, BOOL enabled)
NETWORK_SET_OVERRIDE_SPECTATOR_MODE
(BOOL toggle)
NETWORK_SET_PLAYER_IS_PASSIVE
(BOOL toggle)
NETWORK_SET_PROPERTY_ID
(int id)
NETWORK_SET_RICH_PRESENCE
(int p0, Any p1, Any p2, Any p3)
NETWORK_SET_RICH_PRESENCE_STRING
(int p0, char* textLabel)
NETWORK_SET_SCRIPT_READY_FOR_EVENTS
(BOOL toggle)
NETWORK_SET_TALKER_PROXIMITY
(float value)
NETWORK_SET_TEAM_ONLY_CHAT
(BOOL toggle)
NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT
(int maxNumMissionParticipants, BOOL p1, int instanceId)
NETWORK_SET_TRANSITION_ACTIVITY_ID
(Any p0)
NETWORK_SET_TRANSITION_CREATOR_HANDLE
(Any* p0)
NETWORK_SET_TRANSITION_VISIBILITY_LOCK
(BOOL p0, BOOL p1)
_NETWORK_SET_VEHICLE_TEST_DRIVE
(BOOL toggle)
_NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE
(Vehicle vehicle, BOOL toggle)
NETWORK_SET_VOICE_ACTIVE
(BOOL toggle)
NETWORK_SET_VOICE_CHANNEL
(int channel)
_NETWORK_SHOULD_SHOW_CONNECTIVITY_TROUBLESHOOTING
()
NETWORK_SHOW_PROFILE_UI
(int* networkHandle)
NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER
(Player player, float x, float y, float z, float radius, float p5, float p6, float p7, int flags)
NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER
(Player player, float x1, float y1, float z1, float x2, float y2, float z2, float width, float p8, float p9, float p10, int flags)
NETWORK_START_SOLO_TUTORIAL_SESSION
()
NETWORK_START_SYNCHRONISED_SCENE
(int netScene)
_NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK
(Any netHandle)
NETWORK_STOP_SYNCHRONISED_SCENE
(int netScene)
NETWORK_SUPPRESS_INVITE
(BOOL toggle)
_NETWORK_TRANSITION_TRACK
(Hash hash, int p1, int p2, int state, int p4)
NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH
(Hash tunableContext, Hash tunableName, BOOL defaultValue)
_NETWORK_UGC_NAV
(Any p0, Any p1)
NETWORK_UNREGISTER_NETWORKED_ENTITY
(Entity entity)
_NETWORK_UPDATE_PLAYER_SCARS
()
NETWORK_USE_HIGH_PRECISION_BLENDING
(int netID, BOOL toggle)
NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME
(Entity entity)
OBJ_TO_NET
(Object object)