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Native Reference
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_NETWORK_SET_CURRENT_SPAWN_SETTING
(Hash mpSettingSpawn)
NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU
(Any* p0)
NETWORK_SET_ENTITY_CAN_BLEND
(Entity entity, BOOL toggle)
_NETWORK_SET_ENTITY_GHOSTED_WITH_OWNER
(Entity entity, BOOL p1)
_NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK
(Entity entity, BOOL toggle)
NETWORK_SET_FRIENDLY_FIRE_OPTION
(BOOL toggle)
NETWORK_SET_GAMER_INVITED_TO_TRANSITION
(int* networkHandle)
NETWORK_SET_IN_FREE_CAM_MODE
(BOOL toggle)
NETWORK_SET_IN_MP_CUTSCENE
(BOOL p0, BOOL p1)
NETWORK_SET_IN_SPECTATOR_MODE
(BOOL toggle, Ped playerPed)
NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED
(BOOL toggle, Ped playerPed, BOOL p2)
NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU
(int* networkHandle)
NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME
(int time)
NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT
(BOOL toggle)
NETWORK_SET_MISSION_FINISHED
()
NETWORK_SET_NO_SPECTATOR_CHAT
(BOOL toggle)
_NETWORK_SET_OBJECT_FORCE_STATIC_BLEND
(Object object, BOOL enabled)
NETWORK_SET_OVERRIDE_SPECTATOR_MODE
(BOOL toggle)
NETWORK_SET_PLAYER_IS_PASSIVE
(BOOL toggle)
NETWORK_SET_PROPERTY_ID
(int id)
NETWORK_SET_RICH_PRESENCE
(int p0, Any p1, Any p2, Any p3)
NETWORK_SET_RICH_PRESENCE_STRING
(int p0, char* textLabel)
NETWORK_SET_SCRIPT_READY_FOR_EVENTS
(BOOL toggle)
NETWORK_SET_TALKER_PROXIMITY
(float value)
NETWORK_SET_TEAM_ONLY_CHAT
(BOOL toggle)
NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT
(int maxNumMissionParticipants, BOOL p1, int instanceId)
NETWORK_SET_TRANSITION_ACTIVITY_ID
(Any p0)
NETWORK_SET_TRANSITION_CREATOR_HANDLE
(Any* p0)
NETWORK_SET_TRANSITION_VISIBILITY_LOCK
(BOOL p0, BOOL p1)
_NETWORK_SET_VEHICLE_TEST_DRIVE
(BOOL toggle)
_NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE
(Vehicle vehicle, BOOL toggle)
NETWORK_SET_VOICE_ACTIVE
(BOOL toggle)
NETWORK_SET_VOICE_CHANNEL
(int channel)
_NETWORK_SHOULD_SHOW_CONNECTIVITY_TROUBLESHOOTING
()
NETWORK_SHOW_PROFILE_UI
(int* networkHandle)