Parameters:- vehicle:
The vehicle whose doors are to be locked.
- doorLockStatus:
The lock state to apply to the vehicle's doors, see eVehicleLockState
.
Locks the doors of a specified vehicle to a defined lock state, affecting how players and NPCs can interact with the vehicle.
NativeDB Introduced: v323
enum eVehicleLockState {
VEHICLELOCK_NONE = 0, // No specific lock state, vehicle behaves according to the game's default settings.
VEHICLELOCK_UNLOCKED = 1, // Vehicle is fully unlocked, allowing free entry by players and NPCs.
VEHICLELOCK_LOCKED = 2, // Vehicle is locked, preventing entry by players and NPCs.
VEHICLELOCK_LOCKOUT_PLAYER_ONLY = 3, // Vehicle locks out only players, allowing NPCs to enter.
VEHICLELOCK_LOCKED_PLAYER_INSIDE = 4, // Vehicle is locked once a player enters, preventing others from entering.
VEHICLELOCK_LOCKED_INITIALLY = 5, // Vehicle starts in a locked state, but may be unlocked through game events.
VEHICLELOCK_FORCE_SHUT_DOORS = 6, // Forces the vehicle's doors to shut and lock.
VEHICLELOCK_LOCKED_BUT_CAN_BE_DAMAGED = 7, // Vehicle is locked but can still be damaged.
VEHICLELOCK_LOCKED_BUT_BOOT_UNLOCKED = 8, // Vehicle is locked, but its trunk/boot remains unlocked.
VEHICLELOCK_LOCKED_NO_PASSENGERS = 9, // Vehicle is locked and does not allow passengers, except for the driver.
VEHICLELOCK_CANNOT_ENTER = 10 // Vehicle is completely locked, preventing entry entirely, even if previously inside.
};
This is the server-side RPC native equivalent of the client native SET_VEHICLE_DOORS_LOCKED.