SET_RESOURCE_KVP_INT(char* key, int value)
SET_RESOURCE_KVP_INT_NO_SYNC(char* key, int value)
SET_RESOURCE_KVP_NO_SYNC(char* key, char* value)
SET_RICH_PRESENCE(char* presenceState)
SET_ROPE_LENGTH_CHANGE_RATE(int rope, float lengthChangeRate)
SET_ROPES_CREATE_NETWORK_WORLD_STATE(BOOL shouldCreate)
SET_ROUTING_BUCKET_ENTITY_LOCKDOWN_MODE(int bucketId, char* mode)
SET_ROUTING_BUCKET_POPULATION_ENABLED(int bucketId, BOOL mode)
SET_RUNTIME_TEXTURE_ARGB_DATA(long tex, char* buffer, int length)
SET_RUNTIME_TEXTURE_IMAGE(long tex, char* fileName)
SET_RUNTIME_TEXTURE_PIXEL(long tex, int x, int y, int r, int g, int b, int a)
SET_SNAKEOIL_FOR_ENTRY(char* name, char* path, char* data)
SET_STATE_BAG_VALUE(char* bagName, char* keyName, char* valueData, int valueLength, BOOL replicated)
SET_TEXT_CHAT_ENABLED(BOOL enabled)
SET_TIMECYCLE_MODIFIER_VAR(char* modifierName, char* varName, float value1, float value2)
SET_TRAIN_DOOR_OPEN_RATIO(Vehicle train, int doorIndex, float ratio)
SET_TRAINS_FORCE_DOORS_OPEN(bool forceOpen)
SET_VEHICLE_ALARM(Vehicle vehicle, BOOL state)
SET_VEHICLE_ALARM_TIME_LEFT(Vehicle vehicle, int time)
SET_VEHICLE_AUTO_REPAIR_DISABLED(Vehicle vehicle, BOOL value)
SET_VEHICLE_BODY_HEALTH(Vehicle vehicle, float value)
SET_VEHICLE_CLUTCH(Vehicle vehicle, float clutch)
SET_VEHICLE_COLOUR_COMBINATION(Vehicle vehicle, int colorCombination)
SET_VEHICLE_COLOURS(Vehicle vehicle, int colorPrimary, int colorSecondary)
SET_VEHICLE_CURRENT_RPM(Vehicle vehicle, float rpm)
SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(Vehicle vehicle, int r, int g, int b)
SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(Vehicle vehicle, int r, int g, int b)
SET_VEHICLE_DIRT_LEVEL(Vehicle vehicle, float dirtLevel)
SET_VEHICLE_DOOR_BROKEN(Vehicle vehicle, int doorIndex, BOOL deleteDoor)
SET_VEHICLE_DOORS_LOCKED(Vehicle vehicle, int doorLockStatus)
SET_VEHICLE_ENGINE_TEMPERATURE(Vehicle vehicle, float temperature)
SET_VEHICLE_FUEL_LEVEL(Vehicle vehicle, float level)
SET_VEHICLE_GEAR_RATIO(Vehicle vehicle, int gear, float ratio)
SET_VEHICLE_GRAVITY_AMOUNT(Vehicle vehicle, float gravity)
SET_VEHICLE_HANDLING_FIELD(Vehicle vehicle, char* class_, char* fieldName, Any value)