SET_PLAYER_CONTROL(Player player, BOOL bHasControl, int flags)
SET_PLAYER_CULLING_RADIUS(char* playerSrc, float radius)
SET_PLAYER_INVINCIBLE(Player player, BOOL bInvincible)
SET_PLAYER_MAX_STAMINA(Player playerId, float maxStamina)
SET_PLAYER_MODEL(Player player, Hash model)
SET_PLAYER_ROUTING_BUCKET(char* playerSrc, int bucket)
SET_PLAYER_STAMINA(Player playerId, float stamina)
SET_PLAYER_TALKING_OVERRIDE(Player player, BOOL state)
SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL delayedResponse)
SET_RESOURCE_KVP(char* key, char* value)
SET_RESOURCE_KVP_FLOAT(char* key, float value)
SET_RESOURCE_KVP_FLOAT_NO_SYNC(char* key, float value)
SET_RESOURCE_KVP_INT(char* key, int value)
SET_RESOURCE_KVP_INT_NO_SYNC(char* key, int value)
SET_RESOURCE_KVP_NO_SYNC(char* key, char* value)
SET_RICH_PRESENCE(char* presenceState)
SET_ROPE_LENGTH_CHANGE_RATE(int rope, float lengthChangeRate)
SET_ROPES_CREATE_NETWORK_WORLD_STATE(BOOL shouldCreate)
SET_ROUTING_BUCKET_ENTITY_LOCKDOWN_MODE(int bucketId, char* mode)
SET_ROUTING_BUCKET_POPULATION_ENABLED(int bucketId, BOOL mode)
SET_RUNTIME_TEXTURE_ARGB_DATA(long tex, char* buffer, int length)
SET_RUNTIME_TEXTURE_IMAGE(long tex, char* fileName)
SET_RUNTIME_TEXTURE_PIXEL(long tex, int x, int y, int r, int g, int b, int a)
SET_SNAKEOIL_FOR_ENTRY(char* name, char* path, char* data)
SET_STATE_BAG_VALUE(char* bagName, char* keyName, char* valueData, int valueLength, BOOL replicated)
SET_TEXT_CHAT_ENABLED(BOOL enabled)
SET_TIMECYCLE_MODIFIER_VAR(char* modifierName, char* varName, float value1, float value2)
SET_TRAIN_DOOR_OPEN_RATIO(Vehicle train, int doorIndex, float ratio)
SET_TRAINS_FORCE_DOORS_OPEN(bool forceOpen)
SET_VEHICLE_ALARM(Vehicle vehicle, BOOL state)
SET_VEHICLE_ALARM_TIME_LEFT(Vehicle vehicle, int time)
SET_VEHICLE_AUTO_REPAIR_DISABLED(Vehicle vehicle, BOOL value)
SET_VEHICLE_BODY_HEALTH(Vehicle vehicle, float value)
SET_VEHICLE_CLUTCH(Vehicle vehicle, float clutch)
SET_VEHICLE_COLOUR_COMBINATION(Vehicle vehicle, int colorCombination)