// AddBlipForRadius
Blip ADD_BLIP_FOR_RADIUS(float posX, float posY, float posZ, float radius);
Parameters:- posX:
The x position of the blip (you can also send a vector3 instead of the bulk coordinates)
- posY:
The y position of the blip (you can also send a vector3 instead of the bulk coordinates)
- posZ:
The z position of the blip (you can also send a vector3 instead of the bulk coordinates)
- radius:
The number that defines the radius of the blip circle
Returns: The blip handle that can be manipulated with every SetBlip
natives
Create a blip with a radius for the specified coordinates (it doesnt create the blip sprite, so you need to use AddBlipCoords)
Example image:
This is the server-side RPC native equivalent of the client native ADD_BLIP_FOR_RADIUS.