Blip _ADD_BLIP_FOR_AREA(float x, float y, float z, float width, float height);
The X coordinate of the center of the blip.
The Y coordinate of the center of the blip.
The Z coordinate of the center of the blip.
The width of the blip.
The height of the blip.
Adds a rectangular blip for the specified coordinates/area.
It is recommended to use SET_BLIP_ROTATION and SET_BLIP_COLOUR to make the blip not rotate along with the camera.
By default, the blip will show as a regular blip with the specified color/sprite if it is outside of the minimap view.
(Native name is likely to actually be ADD_BLIP_FOR_AREA, but due to the usual reasons this can't be confirmed)
This is the server-side RPC native equivalent of the client native _ADD_BLIP_FOR_AREA.