FiveM Docs / Native Reference
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Namespace: GRAPHICSAPI set: clientGame: gta5editImprove

0x2D3B147AFAD49DE0

0x2D3B147AFAD49DE0
// N_0x2d3b147afad49de0
void 0x2D3B147AFAD49DE0(char* textureDict, char* textureName, float x, float y, float width, float height, float p6, int red, int green, int blue, int alpha, int p11);
Parameters:
  • textureDict:

    inside script_txds.rpf, browse it with OpenIV

  • textureName:

    textureName

  • x:

    x position must be between 0.0 and 1.0 (1.0 being the most right side of the screen)

  • y:

    y position must be between 0.0 and 1.0 (1.0 being the most bottom side of the screen)

  • width:

    width 0.0 - 1.0 is the reasonable amount generally

  • height:

    height 0.0 - 1.0 is the reasonable amount generally

  • p6:

    almost always 0.0

  • red:

    red color

  • green:

    green color

  • blue:

    blue color

  • alpha:

    alpha

  • p11:
Used in arcade games and Beam hack minigame in Doomsday Heist. For example, [Penetrator Arcade Game](https://streamable.com/8igrzw)

NativeDB Introduced: v1290

Examples:

  • Lua
-- drawing the game area for penetrator arcade game
Citizen.CreateThread(function()
    RequestStreamedTextureDict("MPArcadeDegenatron", false)
    while not HasStreamedTextureDictLoaded("MPArcadeDegenatron") do Citizen.Wait(1) end
    while true do
        N_0x2d3b147afad49de0("MPArcadeDegenatron", "penetrator_scene_frame", 0.5, 0.5, 0.4, 0.6, 0.0, 255, 0, 0, 255, 0)
        Citizen.Wait(1)
    end
end)
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