START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY(char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)
START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE(char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)
START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD(char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)
START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY(char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
_START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE(char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_PED_BONE(char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
START_PARTICLE_FX_LOOPED_AT_COORD(char* effectName, float x, float y, float z, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL p11)
START_PARTICLE_FX_LOOPED_ON_ENTITY(char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)
START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE(char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)
START_PARTICLE_FX_LOOPED_ON_PED_BONE(char* effectName, Ped ped, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)
START_PARTICLE_FX_NON_LOOPED_AT_COORD(char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)
START_PARTICLE_FX_NON_LOOPED_ON_ENTITY(char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE(char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
START_PETROL_TRAIL_DECALS(float p0)
_STOP_BINK_MOVIE(int binkMovie)
STOP_PARTICLE_FX_LOOPED(int ptfxHandle, BOOL p1)
TERRAINGRID_ACTIVATE(BOOL toggle)
TERRAINGRID_SET_COLOURS(int lowR, int lowG, int lowB, int lowAlpha, int R, int G, int B, int Alpha, int highR, int highG, int highB, int highAlpha)
TERRAINGRID_SET_PARAMS(float x, float y, float z, float p3, float rotation, float p5, float width, float height, float p8, float scale, float glowIntensity, float normalHeight, float heightDiff)
TOGGLE_PAUSED_RENDERPHASES(BOOL toggle)
TRIGGER_SCREENBLUR_FADE_IN(float transitionTime)
TRIGGER_SCREENBLUR_FADE_OUT(float transitionTime)
UI3DSCENE_IS_AVAILABLE
UI3DSCENE_PUSH_PRESET(char* presetName)
UNPATCH_DECAL_DIFFUSE_MAP(int decalType)
UPDATE_LIGHTS_ON_ENTITY(Entity entity)
USE_PARTICLE_FX_ASSET(char* name)
WASH_DECALS_FROM_VEHICLE(Vehicle vehicle, float p1)
WASH_DECALS_IN_RANGE(Any p0, Any p1, Any p2, Any p3, Any p4)
0x0218BA067D249DEA
0x02369D5C8A51FDCF(BOOL toggle)
0x03300B57FCAC6DDB(BOOL p0)
0x0AE73D8DF3A762B2(BOOL p0)
0x0E4299C549F0D1F1(BOOL toggle)
0x108BE26959A9D9BB(BOOL toggle)