Namespace: GRAPHICSAPI set: clientGame: gta5editImprove USE_PARTICLE_FX_ASSET
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// UseParticleFxAsset
void USE_PARTICLE_FX_ASSET(char* name);
From the b678d decompiled scripts:
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("FM_Mission_Controler");
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_apartment_mp");
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_indep_fireworks");
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_mp_cig_plane");
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_mp_creator");
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_ornate_heist");
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_prison_break_heist_station");
Old name: _SET_PTFX_ASSET_NEXT_CALL
Old name: _USE_PARTICLE_FX_ASSET_NEXT_CALL