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Native Reference
API Set:
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client
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START_PARTICLE_FX_NON_LOOPED_AT_COORD
(char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)
START_PARTICLE_FX_NON_LOOPED_ON_ENTITY
(char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE
(char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
START_PETROL_TRAIL_DECALS
(float p0)
_STOP_BINK_MOVIE
(int binkMovie)
STOP_PARTICLE_FX_LOOPED
(int ptfxHandle, BOOL p1)
TERRAINGRID_ACTIVATE
(BOOL toggle)
TERRAINGRID_SET_COLOURS
(int lowR, int lowG, int lowB, int lowAlpha, int R, int G, int B, int Alpha, int highR, int highG, int highB, int highAlpha)
TERRAINGRID_SET_PARAMS
(float x, float y, float z, float p3, float rotation, float p5, float width, float height, float p8, float scale, float glowIntensity, float normalHeight, float heightDiff)
TOGGLE_PAUSED_RENDERPHASES
(BOOL toggle)
TRIGGER_SCREENBLUR_FADE_IN
(float transitionTime)
TRIGGER_SCREENBLUR_FADE_OUT
(float transitionTime)
UI3DSCENE_IS_AVAILABLE
()
UI3DSCENE_PUSH_PRESET
(char* presetName)
UNPATCH_DECAL_DIFFUSE_MAP
(int decalType)
UPDATE_LIGHTS_ON_ENTITY
(Entity entity)
USE_PARTICLE_FX_ASSET
(char* name)
WASH_DECALS_FROM_VEHICLE
(Vehicle vehicle, float p1)
WASH_DECALS_IN_RANGE
(Any p0, Any p1, Any p2, Any p3, Any p4)
0x0218BA067D249DEA
()
0x02369D5C8A51FDCF
(BOOL toggle)
0x03300B57FCAC6DDB
(BOOL p0)
0x0AE73D8DF3A762B2
(BOOL p0)
0x0E4299C549F0D1F1
(BOOL toggle)
0x108BE26959A9D9BB
(BOOL toggle)
0x14FC5833464340A8
()
0x1612C45F9E3E0D44
()
0x1BBC135A4D25EDDE
(BOOL p0)
0x1CBA05AE7BD7EE05
(float p0)
0x259BA6D4E6F808F1
(Any p0)
0x25FC3E33A31AD0C9
(BOOL p0)
0x27CFB1B1E078CB2D
()
0x27FEB5254759CDE3
(char* textureDict, BOOL p1)
0x2A251AA48B2B46DB
()
0x2B40A97646381508
(Any p0)