START_PARTICLE_FX_NON_LOOPED_AT_COORD(char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)
START_PARTICLE_FX_NON_LOOPED_ON_ENTITY(char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE(char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
START_PETROL_TRAIL_DECALS(float p0)
_STOP_BINK_MOVIE(int binkMovie)
STOP_PARTICLE_FX_LOOPED(int ptfxHandle, BOOL p1)
TERRAINGRID_ACTIVATE(BOOL toggle)
TERRAINGRID_SET_COLOURS(int lowR, int lowG, int lowB, int lowAlpha, int R, int G, int B, int Alpha, int highR, int highG, int highB, int highAlpha)
TERRAINGRID_SET_PARAMS(float x, float y, float z, float p3, float rotation, float p5, float width, float height, float p8, float scale, float glowIntensity, float normalHeight, float heightDiff)
TOGGLE_PAUSED_RENDERPHASES(BOOL toggle)
TRIGGER_SCREENBLUR_FADE_IN(float transitionTime)
TRIGGER_SCREENBLUR_FADE_OUT(float transitionTime)
UI3DSCENE_IS_AVAILABLE
UI3DSCENE_PUSH_PRESET(char* presetName)
UNPATCH_DECAL_DIFFUSE_MAP(int decalType)
UPDATE_LIGHTS_ON_ENTITY(Entity entity)
USE_PARTICLE_FX_ASSET(char* name)
WASH_DECALS_FROM_VEHICLE(Vehicle vehicle, float p1)
WASH_DECALS_IN_RANGE(Any p0, Any p1, Any p2, Any p3, Any p4)
0x0218BA067D249DEA
0x02369D5C8A51FDCF(BOOL toggle)
0x03300B57FCAC6DDB(BOOL p0)
0x0AE73D8DF3A762B2(BOOL p0)
0x0E4299C549F0D1F1(BOOL toggle)
0x108BE26959A9D9BB(BOOL toggle)
0x14FC5833464340A8
0x1612C45F9E3E0D44
0x1BBC135A4D25EDDE(BOOL p0)
0x1CBA05AE7BD7EE05(float p0)
0x259BA6D4E6F808F1(Any p0)
0x25FC3E33A31AD0C9(BOOL p0)
0x27CFB1B1E078CB2D
0x27FEB5254759CDE3(char* textureDict, BOOL p1)
0x2A251AA48B2B46DB
0x2B40A97646381508(Any p0)