function func_8(vParam0)
return (-(Sin(vParam0.z)) * Cos(vParam0.x)), (Cos(vParam0.z) * Cos(vParam0.x)), Sin(vParam0.x)
end
Citizen.CreateThread(function()
local vLocal_43 = vector3(1691.228, 3251.785, 44.2574)
local vLocal_44 = vector3(2.5652, 0, -4.1481)
if NewLoadSceneStart(vLocal_43.x, vLocal_43.y, vLocal_43.z, func_8(vLocal_44), 4500.0, 0)) then
SetPlayerControl(PlayerId(), false, 0)
local gameTimer = GetGameTimer()
while not IsNewLoadSceneLoaded() and (GetGameTimer() - gameTimer < 20) do
Citizen.Wait(0)
end
NewLoadSceneStop()
SetFocusPosAndVel(vLocal_43.x, vLocal_43.y, vLocal_43.z, func_8(vLocal_44))
end
end)