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Namespace: STREAMINGAPI set: clientGame: gta5editImprove

IS_SWITCH_SKIPPING_DESCENT

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// IsSwitchSkippingDescent
BOOL IS_SWITCH_SKIPPING_DESCENT();

Old name: DESTROY_PLAYER_IN_PAUSE_MENU

GET_PLAYER_SWITCH_STATE()
GET_PLAYER_SWITCH_TYPE()
_GET_USED_CREATOR_MODEL_MEMORY_PERCENTAGE()
HAS_ANIM_DICT_LOADED(char* animDict)
HAS_ANIM_SET_LOADED(char* animSet)
HAS_CLIP_SET_LOADED(char* clipSet)
HAS_COLLISION_FOR_MODEL_LOADED(Hash model)
HAS_MODEL_LOADED(Hash model)
HAS_NAMED_PTFX_ASSET_LOADED(char* fxName)
HAS_PTFX_ASSET_LOADED()
INIT_CREATOR_BUDGET()
IS_ENTITY_FOCUS(Entity entity)
IS_IPL_ACTIVE(char* iplName)
_IS_MODEL_A_PED(Hash model)
IS_MODEL_A_VEHICLE(Hash model)
IS_MODEL_IN_CDIMAGE(Hash model)
IS_MODEL_VALID(Hash model)
IS_NETWORK_LOADING_SCENE()
IS_NEW_LOAD_SCENE_ACTIVE()
IS_NEW_LOAD_SCENE_LOADED()
IS_PLAYER_SWITCH_IN_PROGRESS()
IS_SRL_LOADED()
IS_STREAMVOL_ACTIVE()
IS_SWITCH_READY_FOR_DESCENT()
IS_SWITCH_SKIPPING_DESCENT()
LOAD_ALL_OBJECTS_NOW()
_LOAD_GLOBAL_WATER_TYPE(int waterType)
LOAD_SCENE(float x, float y, float z)
NETWORK_STOP_LOAD_SCENE()
NETWORK_UPDATE_LOAD_SCENE()
NEW_LOAD_SCENE_START(float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7)
NEW_LOAD_SCENE_START_SPHERE(float x, float y, float z, float radius, Any p4)
NEW_LOAD_SCENE_STOP()
OVERRIDE_LODSCALE_THIS_FRAME(float scaling)
PREFETCH_SRL(char* srl)