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Namespace: STREAMINGAPI set: clientGame: gta5editImprove

IS_MODEL_IN_CDIMAGE

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// IsModelInCdimage
BOOL IS_MODEL_IN_CDIMAGE(Hash model);
Check if model is in cdimage(rpf)  
END_SRL()
_GET_GLOBAL_WATER_TYPE()
GET_IDEAL_PLAYER_SWITCH_TYPE(float x1, float y1, float z1, float x2, float y2, float z2)
GET_LODSCALE()
GET_NUMBER_OF_STREAMING_REQUESTS()
GET_PLAYER_SHORT_SWITCH_STATE()
GET_PLAYER_SWITCH_INTERP_OUT_CURRENT_TIME()
GET_PLAYER_SWITCH_INTERP_OUT_DURATION()
GET_PLAYER_SWITCH_JUMP_CUT_INDEX()
GET_PLAYER_SWITCH_STATE()
GET_PLAYER_SWITCH_TYPE()
_GET_USED_CREATOR_MODEL_MEMORY_PERCENTAGE()
HAS_ANIM_DICT_LOADED(char* animDict)
HAS_ANIM_SET_LOADED(char* animSet)
HAS_CLIP_SET_LOADED(char* clipSet)
HAS_COLLISION_FOR_MODEL_LOADED(Hash model)
HAS_MODEL_LOADED(Hash model)
HAS_NAMED_PTFX_ASSET_LOADED(char* fxName)
HAS_PTFX_ASSET_LOADED()
INIT_CREATOR_BUDGET()
IS_ENTITY_FOCUS(Entity entity)
IS_IPL_ACTIVE(char* iplName)
_IS_MODEL_A_PED(Hash model)
IS_MODEL_A_VEHICLE(Hash model)
IS_MODEL_IN_CDIMAGE(Hash model)
IS_MODEL_VALID(Hash model)
IS_NETWORK_LOADING_SCENE()
IS_NEW_LOAD_SCENE_ACTIVE()
IS_NEW_LOAD_SCENE_LOADED()
IS_PLAYER_SWITCH_IN_PROGRESS()
IS_SRL_LOADED()
IS_STREAMVOL_ACTIVE()
IS_SWITCH_READY_FOR_DESCENT()
IS_SWITCH_SKIPPING_DESCENT()
LOAD_ALL_OBJECTS_NOW()