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Native Reference
API Set:
all
server
client
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GET_PLAYER_SWITCH_JUMP_CUT_INDEX
()
GET_PLAYER_SWITCH_STATE
()
GET_PLAYER_SWITCH_TYPE
()
_GET_USED_CREATOR_MODEL_MEMORY_PERCENTAGE
()
HAS_ANIM_DICT_LOADED
(char* animDict)
HAS_ANIM_SET_LOADED
(char* animSet)
HAS_CLIP_SET_LOADED
(char* clipSet)
HAS_COLLISION_FOR_MODEL_LOADED
(Hash model)
HAS_MODEL_LOADED
(Hash model)
HAS_NAMED_PTFX_ASSET_LOADED
(char* fxName)
HAS_PTFX_ASSET_LOADED
()
INIT_CREATOR_BUDGET
()
IS_ENTITY_FOCUS
(Entity entity)
IS_IPL_ACTIVE
(char* iplName)
_IS_MODEL_A_PED
(Hash model)
IS_MODEL_A_VEHICLE
(Hash model)
IS_MODEL_IN_CDIMAGE
(Hash model)
IS_MODEL_VALID
(Hash model)
IS_NETWORK_LOADING_SCENE
()
IS_NEW_LOAD_SCENE_ACTIVE
()
IS_NEW_LOAD_SCENE_LOADED
()
IS_PLAYER_SWITCH_IN_PROGRESS
()
IS_SRL_LOADED
()
IS_STREAMVOL_ACTIVE
()
IS_SWITCH_READY_FOR_DESCENT
()
IS_SWITCH_SKIPPING_DESCENT
()
LOAD_ALL_OBJECTS_NOW
()
_LOAD_GLOBAL_WATER_TYPE
(int waterType)
LOAD_SCENE
(float x, float y, float z)
NETWORK_STOP_LOAD_SCENE
()
NETWORK_UPDATE_LOAD_SCENE
()
NEW_LOAD_SCENE_START
(float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7)
NEW_LOAD_SCENE_START_SPHERE
(float x, float y, float z, float radius, Any p4)
NEW_LOAD_SCENE_STOP
()
OVERRIDE_LODSCALE_THIS_FRAME
(float scaling)