// CreateCameraWithParams
Cam CREATE_CAMERA_WITH_PARAMS(Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL active, int rotationOrder);
CAM::_GET_GAMEPLAY_CAM_COORDS can be used instead of posX,Y,Z\
CAM::_GET_GAMEPLAY_CAM_ROT can be used instead of rotX,Y,Z\
CAM::_GET_FINAL_RENDERED_CAM_FOV can be used instead of p7 (Possible p7 is FOV parameter. )\
rotationOrder is 2 usually