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Namespace: CUTSCENEAPI set: clientGame: gta5editImprove

CAN_REQUEST_ASSETS_FOR_CUTSCENE_ENTITY

0xB56BBBCC2955D9CB
0xDD8878E9
// CanRequestAssetsForCutsceneEntity
BOOL CAN_REQUEST_ASSETS_FOR_CUTSCENE_ENTITY();
Returns:

Whether you can request assets for cutscene entities, like components.

Returns when it is safe to start applying changes to cutscene entities.

Should always be used for applying components.

See SET_CUTSCENE_PED_COMPONENT_VARIATION_FROM_PED and REGISTER_ENTITY_FOR_CUTSCENE for an example.

This will be true before the cutscene is considered loaded

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0xCED08CBE8EBB97C7(float p0, float p1)
0xDB90C6CCA48940F1(BOOL p0)
0xDD79DF9F4D26E1C9()
0xE111A7C0D200CBC5(Any p0, float p1)
0xF55E4046F6F831DC(Any p0, float p1)
0xFD3151CD37EA2245(Entity entity)
Namespace: CLOCK
ADD_TO_CLOCK_TIME(int hours, int minutes, int seconds)
ADVANCE_CLOCK_TIME_TO(int hour, int minute, int second)
GET_CLOCK_DAY_OF_MONTH()
GET_CLOCK_DAY_OF_WEEK()
GET_CLOCK_HOURS()
GET_CLOCK_MINUTES()
GET_CLOCK_MONTH()
GET_CLOCK_SECONDS()
GET_CLOCK_YEAR()
GET_LOCAL_TIME(int* year, int* month, int* day, int* hour, int* minute, int* second)
GET_MILLISECONDS_PER_GAME_MINUTE()
GET_POSIX_TIME(int* year, int* month, int* day, int* hour, int* minute, int* second)
GET_UTC_TIME(int* year, int* month, int* day, int* hour, int* minute, int* second)
PAUSE_CLOCK(BOOL toggle)
SET_CLOCK_DATE(int day, int month, int year)
SET_CLOCK_TIME(int hour, int minute, int second)
Namespace: CUTSCENE
CAN_REQUEST_ASSETS_FOR_CUTSCENE_ENTITY()
CAN_SET_ENTER_STATE_FOR_REGISTERED_ENTITY(char* cutsceneEntName, Hash modelHash)
CAN_SET_EXIT_STATE_FOR_CAMERA(BOOL p0)
CAN_SET_EXIT_STATE_FOR_REGISTERED_ENTITY(char* cutsceneEntName, Hash modelHash)
DOES_CUTSCENE_ENTITY_EXIST(char* cutsceneEntName, Hash modelHash)
_GET_CUT_FILE_NUM_SECTIONS(char* cutsceneName)
_GET_CUTSCENE_END_TIME()
GET_CUTSCENE_PLAY_TIME()
GET_CUTSCENE_SECTION_PLAYING()
GET_CUTSCENE_TIME()
GET_CUTSCENE_TOTAL_DURATION()