// ApplyPedBloodSpecific
void APPLY_PED_BLOOD_SPECIFIC(Ped ped, int component, float u, float v, float rotation, float scale, int forcedFrame, float preAge, char* bloodName);
Parameters:- ped:
The Ped to which blood damage is applied.
- component:
Specific component or body part.
- u:
UV texture coordinates for placing the decal in the specified zone.
- v:
UV texture coordinates for placing the decal in the specified zone.
- rotation:
Angle in degrees for the rotation of the blood decal.
- scale:
Scale factor for the damage, ranging from 0.0 to 1.0.
- forcedFrame:
Allows a specific frame of damage to be chosen (-1 for random selection).
- preAge:
Number of seconds to pre-age the damage for an "old wound" effect (0.0 for fresh wound).
- bloodName:
Name of the blood type, matching an entry in peddamage.xml.
Applies blood damage to a ped with specific parameters for zone, UV offsets, rotation, scale, and initial aging.
NativeDB Introduced: v323