// ApplyPedDamagePack
void APPLY_PED_DAMAGE_PACK(Ped ped, char* damagePack, float damage, float mult);
Damage Packs:
"SCR_TrevorTreeBang"
"HOSPITAL_0"
"HOSPITAL_1"
"HOSPITAL_2"
"HOSPITAL_3"
"HOSPITAL_4"
"HOSPITAL_5"
"HOSPITAL_6"
"HOSPITAL_7"
"HOSPITAL_8"
"HOSPITAL_9"
"SCR_Dumpster"
"BigHitByVehicle"
"SCR_Finale_Michael_Face"
"SCR_Franklin_finb"
"SCR_Finale_Michael"
"SCR_Franklin_finb2"
"Explosion_Med"
"SCR_Torture"
"SCR_TracySplash"
"Skin_Melee_0"
Additional damage packs:
gist.github.com/alexguirre/f3f47f75ddcf617f416f3c8a55ae2227